About Me
Software engineer focused on backend systems, production infrastructure, and developer tooling. Experienced in Python and C/C++, with a track record of building APIs, data pipelines, and observability-driven systems. Strong interest in distributed systems, reliability engineering, and building scalable production systems.
Work Experience
Production Engineering Fellow
Meta — June 2026 – Present
- Selected for the highly competitive Meta–MLH Production Engineering Fellowship (2% acceptance rate), working on systems development and engineering collaboration.
Software Engineer (Platform)
Regen Network Development — June 2026 – Present
- Built a production-grade Python SDK and CLI for ingesting multi-source data into Regen's claims pipeline; designed the Output Record contract (JSON-LD + RDF) integrating with the KOI Claims Engine; shipped CI-tested ingestion pipelines (≥80% coverage) with reproducible local-first developer workflows.
AI Perception Team Lead
Leeds Gryphon Racing — November 2025 – Present
- Leading a multi-disciplinary AI-perception team, coordinating model development, system integration and testing cycles within a competitive Formula Student engineering programme.
- Implementing LiDAR–camera sensor fusion pipelines using ROS2 to enhance spatial awareness and perception reliability under variable lighting and environmental conditions.
Research Intern
University of Leeds – Engineering and Physical Sciences Faculty — December 2025 – January 2026
- Implemented the Condense & Distil summation algorithm in C++ under academic supervision, designing a drop-in API for seamless integration with existing numerical software and documenting outcomes to support future academic publication.